Monday 14 January 2008

M3 – MUVEs, Moodle and Microblogging: Communities on the move

Outline Project Description

M3 will explore the potential of Moodle, Microblogging (Twitter) and Second Life with 3 student groups to enable a comparative analysis of the integrated use of these tools and environments in 3 individual learning contexts. The first 2 groups will be aimed at language learning communities; one involving primarily face-to-face interaction, and the other learning at a distance online and potentially, on the move. The final group will be recruited from interested parties from Second Life and/or JISC communities. A particular focus will on the opportunity to develop intercultural skills. A Twitter plug-in (microblogging tool) will be one key deliverable of the project.


Aims and Objectives

The aims of the M3 project are to:

Explore the use of social networking tools to create a ubiquitous and personalised learning environment.
Build on current work within the Second Life (MUVE) community as a next generation emergent technology to create an immersive learning experience.
Adapt an existing Moodle course to create a hybrid Moodle/Second Life solution, that could potentially enable the transition to a course taught exclusively in Second Life.
Adapt existing class activities and learning objects (LOs) for use with microblogging and the SL environment.
Use microblogging, (Twitter), to enable a convergent technology to promote discourse within the learner community, and to enable participation through a variety of tools.
Explore the potentials of the Twitter tool with a final community of learners based outside of language learning.

Benefits:

• Enhance the online experience of a group of international students on a pre-arrival course by adding a 3D dimension to their language learning and acculturation to British academic life.
• Introduce a group of learners taking a professional development MA to the educational potential of new technologies. (MA in English Language Teaching or Applied Linguistics with an option in Learner Autonomy)
• Develop an appropriate convergent technology to offer learners a choice of communication tools that link their community of practice. (e.g. Twitter - a microblogging service, blogs, Moodle and the Second Life platforms.
• Support a community using web 2.0 and social software and to offer the opportunity to maintain contact outside of the Second Life or Moodle environments, for example whilst travelling.
Examine the potential application of next generation emergent technologies (in social media, ubiquitous computing and personalised environments) for education.
Identify more precisely what the benefits might be for learners engaged in a shared learning purpose.


Diagram 1: The M3 project can offer a means to keep a virtual learning community connected through personalised delivery and contribution of content as shown in the diagram below.

New Media Consortium (2007) The Horizon Report http://www.nmc.org/pdf/2007_Horizon_Report.pdf

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